offline-sync
Build offline-first apps that work without a connection — local-first reads, an outbox/mutation queue, optimistic UI, idempotent replay on reconnect, delta sync with cursors and tombstones, and conflict resolution (last-write-wins vs CRDTs). Use when designing sync for mobile or flaky-network clients.
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Overview
Mobile and edge networks fail constantly — tunnels, elevators, planes, dead zones, captive portals. An offline-first app treats connectivity as an enhancement, not a requirement: every read is served from a local store, every write is accepted locally and reconciled with the server later. The hard part is not "caching" — it is making divergent local and server state converge correctly after a part
What it covers
- Local-first storage
- The outbox (mutation queue)
- Sync protocol: deltas, cursors, tombstones
- Conflict resolution